Chapter Ten Predictable
For most people, predictability and consistency mean pretty much the same thing. Actually, I think there is a clear distinction: Consistent means something does the same thing each and every time; predictable means it does what you expect it to do. Let me give you a quick example.
In my house, all the electrical switches look alike and were approved by the same organization (Underwriter’s Laboratories—UL). That’s consistency. But when I travel somewhere I’ve never visited before, I expect to see switch-like objects next to doors that control the lights in a room—assuming there’s electricity. That’s predictability. The chances are really good these devices will either toggle in some manner or be a button that clicks on and off.1
As always, creating a proper shared reference lies at the heart of many predictability issues (see Chapter Seven). And retroductive inference also plays a huge role (see Chapters Eight and Nine—and stop skipping around).
1 Of course, there’s no guarantee that the switches are predictable as to either their function or location. See the “Tales from the Trenches” in Chapter Six. Or Google “Light switches - Mumbai, India” for a really funny article by “Steve.” Check out his other articles, too. He has a lot of great anecdotes about usability as it applies to service design.
Get Usable Usability: Simple Steps for Making Stuff Better now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.