Inspections and Walkthroughs
Inspections and walkthroughs started as software engineering methods for improving the quality of requirements, documentation, and code (Fagan, 1976; Gilb & Graham, 1993). The inspection and walkthrough approaches used in software engineering were partially borrowed by usability practitioners in the late 1980s and early 1990s for use in evaluating software and hardware for usability problems (Cockton, Woolrych, Hornbæk, & Frøkjær, 2012). Walkthroughs and inspections in the user experience (UX) domain were often viewed as informal (or semiformal), relatively fast, practical, and flexible (Hartson & Pyla, 2012)—attributes that make them appropriate for today’s agile design environments.
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