As we have talked about a lot of the theory and psychology behind user experience design, and why it’s important for developers to realize how much of an effect this can have on our users – which in turn reflects on our products – we must move on to how we can implement these learnings in our daily work, and specifically how we can use our development skills to benefit our products by lending them to different aspects of the software development life cycle.
As the title of this chapter alludes to, we will be looking specifically at how developers can be involved in prototyping during the ...