© Edward Stull 2018
Edward StullUX Fundamentals for Non-UX Professionalshttps://doi.org/10.1007/978-1-4842-3811-0_6

6. Users Collect Experiences

Edward Stull1 
Upper Arlington, Ohio, USA
The Prince of All Cosmos shines as the star of Namco’s 2004 hit video game Katamari Damacy.1 He is an ambitious little fellow. At only two inches tall, the tiny prince furiously runs in place on top of a huge ball. The ball moves across the Earth’s surface like a snowball, collecting everything it touches. Growing ever larger, the spherical cluster of strange objects picks up ants, thumbtacks, fence posts, sumo wrestlers, cows, bulldozers, cruise ships, clouds, monuments, and buildings (see Figure 6-1). The prince’s appetite knows no bounds. He gathers everything ...

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