Now that you have an understanding of the Fusion flow node and timeline editors and how they work together in a VFX workflow, it is time to get into how you fine-tune the motion over time using complex spline constructs to control the “rate of change” in time and using curves to define time interpolationmathematics.
We’ll continue working on the project created during the previous chapter in the spline editor, changing the complexity of a linear (no changes over time) movement into a more complex second-order derivative (change in rate over time) mathematical representation. ...