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Vintage Games by Matt Barton, Bill Loguidice

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8

FLIGHT SIMULATOR (1980): DIGITAL REALITY

There are two basic approaches to creating a videogame simulation: Casual and Strict. In the interest of providing the best possible gaming experience, the Casual Simulation Approach (CSA) purposely models only select aspects of the real world to provide a familiar framework or reference point. In other words, fun takes precedence over reality in situations where reality would get in the way of the fun. In the realm of flight simulation, this might take the form of automated take-offs and landings, for instance, or minimizing or eliminating in-flight stalls. The Strict Simulation Approach (SSA), on the other hand, models as many aspects of the real world as possible. The fun comes from allowing the ...

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