Introduction

Throughout the developed world, most people have now grown up with video games and interactive media. It wasn’t that long ago that video games were regarded as an emerging entertainment medium, junior to more established forms of artistic expression such as cinema and popular music. Many people considered games to be trivial. Even among those who appreciated and played games, the capacity for games to communicate complex themes and intricate narratives was not universally accepted. In the late twentieth and early twenty-first centuries, it would be safe to say that many critics, politicians, and commentators saw games as a medium of low social, cultural, intellectual, and educational value. At best, games were for children, and ...

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