February 2024
Beginner
480 pages
10h 58m
English
In the last two chapters, we learned the importance of understanding the filmmaker’s main tool, the camera, and its properties, as well as collecting references and creating storyboards. In this chapter, we will start working on our virtual film in Unreal Engine.
First, we will start to understand the terminology used in film and in Unreal Engine. This knowledge will aid in the creation of a master sequence, which will outline the specific shots and camera angles needed for the scene.
Then we will create an Unreal Engine project, which will serve as the framework for the scene. Once this is done, it will enable us to add and use projects from the Unreal Engine Marketplace, which can include pre-made ...
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