Carnival Midway Games — Part 1

"After 37 years of making games, I only now feel like I found my groove. No one starts day one and says 'Hey, I am a master at this.' Be intimidated. Experiment. Make something good or bad but make it. I am still far from mastering anything. And that's okay."
                                                                                                                           - Brenda Romero,Game Designer

This project will be the capstone in our exploration of virtual reality. So far, we have evaluated stationary scenes where the player has limited interaction with the environment. But now we will focus on three additional types of interaction: navigation, grasping, and tracking.

This final project is a ...

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