Virtual Reality: Concepts and Technologies

Book description

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read

Table of contents

  1. Front Cover
  2. Table of Contents (1/2)
  3. Table of Contents (2/2)
  4. Preface
  5. About the editors
  6. List of authors
  7. The French Association for Virtual Reality and Mixed Reality
  8. SECTION I: Introduction
    1. 1. Introduction to virtual reality (1/2)
    2. 1. Introduction to virtual reality (2/2)
    3. 2. Theoretical and pragmatic approach to virtual reality (1/8)
    4. 2. Theoretical and pragmatic approach to virtual reality (2/8)
    5. 2. Theoretical and pragmatic approach to virtual reality (3/8)
    6. 2. Theoretical and pragmatic approach to virtual reality (4/8)
    7. 2. Theoretical and pragmatic approach to virtual reality (5/8)
    8. 2. Theoretical and pragmatic approach to virtual reality (6/8)
    9. 2. Theoretical and pragmatic approach to virtual reality (7/8)
    10. 2. Theoretical and pragmatic approach to virtual reality (8/8)
  9. SECTION II: The human being in virtual environments
    1. 3. Human senses (1/7)
    2. 3. Human senses (2/7)
    3. 3. Human senses (3/7)
    4. 3. Human senses (4/7)
    5. 3. Human senses (5/7)
    6. 3. Human senses (6/7)
    7. 3. Human senses (7/7)
    8. 4. Interaction between virtual reality and behavioural sciences (1/3)
    9. 4. Interaction between virtual reality and behavioural sciences (2/3)
    10. 4. Interaction between virtual reality and behavioural sciences (3/3)
    11. 5. Immersion and presence (1/2)
    12. 5. Immersion and presence (2/2)
  10. SECTION III: Behavioural interfaces
    1. 6. Location sensors (1/4)
    2. 6. Location sensors (2/4)
    3. 6. Location sensors (3/4)
    4. 6. Location sensors (4/4)
    5. 7. Manual motor interfaces (1/3)
    6. 7. Manual motor interfaces (2/3)
    7. 7. Manual motor interfaces (3/3)
    8. 8. Hardware devices of force feedback interfaces (1/9)
    9. 8. Hardware devices of force feedback interfaces (2/9)
    10. 8. Hardware devices of force feedback interfaces (3/9)
    11. 8. Hardware devices of force feedback interfaces (4/9)
    12. 8. Hardware devices of force feedback interfaces (5/9)
    13. 8. Hardware devices of force feedback interfaces (6/9)
    14. 8. Hardware devices of force feedback interfaces (7/9)
    15. 8. Hardware devices of force feedback interfaces (8/9)
    16. 8. Hardware devices of force feedback interfaces (9/9)
    17. 9. Control of a force feedback interface (1/3)
    18. 9. Control of a force feedback interface (2/3)
    19. 9. Control of a force feedback interface (3/3)
    20. 10. Tactile feedback interfaces (1/4)
    21. 10. Tactile feedback interfaces (2/4)
    22. 10. Tactile feedback interfaces (3/4)
    23. 10. Tactile feedback interfaces (4/4)
    24. 11. Visual interfaces (1/8)
    25. 11. Visual interfaces (2/8)
    26. 11. Visual interfaces (3/8)
    27. 11. Visual interfaces (4/8)
    28. 11. Visual interfaces (5/8)
    29. 11. Visual interfaces (6/8)
    30. 11. Visual interfaces (7/8)
    31. 11. Visual interfaces (8/8)
    32. 12. Interaction techniques for virtual behavioural primitives (1/10)
    33. 12. Interaction techniques for virtual behavioural primitives (2/10)
    34. 12. Interaction techniques for virtual behavioural primitives (3/10)
    35. 12. Interaction techniques for virtual behavioural primitives (4/10)
    36. 12. Interaction techniques for virtual behavioural primitives (5/10)
    37. 12. Interaction techniques for virtual behavioural primitives (6/10)
    38. 12. Interaction techniques for virtual behavioural primitives (7/10)
    39. 12. Interaction techniques for virtual behavioural primitives (8/10)
    40. 12. Interaction techniques for virtual behavioural primitives (9/10)
    41. 12. Interaction techniques for virtual behavioural primitives (10/10)
    42. 13. Stereoscopic restitution of vision (1/4)
    43. 13. Stereoscopic restitution of vision (2/4)
    44. 13. Stereoscopic restitution of vision (3/4)
    45. 13. Stereoscopic restitution of vision (4/4)
  11. SECTION IV: Tools and models for virtual environments
    1. 14. Geometric models of virtual environments (1/6)
    2. 14. Geometric models of virtual environments (2/6)
    3. 14. Geometric models of virtual environments (3/6)
    4. 14. Geometric models of virtual environments (4/6)
    5. 14. Geometric models of virtual environments (5/6)
    6. 14. Geometric models of virtual environments (6/6)
    7. 15. Models for visual rendering (1/6)
    8. 15. Models for visual rendering (2/6)
    9. 15. Models for visual rendering (3/6)
    10. 15. Models for visual rendering (4/6)
    11. 15. Models for visual rendering (5/6)
    12. 15. Models for visual rendering (6/6)
    13. 16. Models for haptic rendering (1/4)
    14. 16. Models for haptic rendering (2/4)
    15. 16. Models for haptic rendering (3/4)
    16. 16. Models for haptic rendering (4/4)
    17. 17. Collision detection (1/6)
    18. 17. Collision detection (2/6)
    19. 17. Collision detection (3/6)
    20. 17. Collision detection (4/6)
    21. 17. Collision detection (5/6)
    22. 17. Collision detection (6/6)

Product information

  • Title: Virtual Reality: Concepts and Technologies
  • Author(s): Philippe Fuchs, Guillaume Moreau, Pascal Guitton
  • Release date: July 2011
  • Publisher(s): CRC Press
  • ISBN: 9780203802953