Book description
A unique manual providing current virtual reality oncepts and technologies, including mathematics and modelling techniques, allowing the reader to formalize, conceptualize and construct a virtual reality project from original thought to application.
Table of contents
- Front Cover
- Table of Contents (1/2)
- Table of Contents (2/2)
- Preface
- About the editors
- List of authors
- The French Association for Virtual Reality and Mixed Reality
-
SECTION I: Introduction
- 1. Introduction to virtual reality (1/2)
- 1. Introduction to virtual reality (2/2)
- 2. Theoretical and pragmatic approach to virtual reality (1/8)
- 2. Theoretical and pragmatic approach to virtual reality (2/8)
- 2. Theoretical and pragmatic approach to virtual reality (3/8)
- 2. Theoretical and pragmatic approach to virtual reality (4/8)
- 2. Theoretical and pragmatic approach to virtual reality (5/8)
- 2. Theoretical and pragmatic approach to virtual reality (6/8)
- 2. Theoretical and pragmatic approach to virtual reality (7/8)
- 2. Theoretical and pragmatic approach to virtual reality (8/8)
-
SECTION II: The human being in virtual environments
- 3. Human senses (1/7)
- 3. Human senses (2/7)
- 3. Human senses (3/7)
- 3. Human senses (4/7)
- 3. Human senses (5/7)
- 3. Human senses (6/7)
- 3. Human senses (7/7)
- 4. Interaction between virtual reality and behavioural sciences (1/3)
- 4. Interaction between virtual reality and behavioural sciences (2/3)
- 4. Interaction between virtual reality and behavioural sciences (3/3)
- 5. Immersion and presence (1/2)
- 5. Immersion and presence (2/2)
-
SECTION III: Behavioural interfaces
- 6. Location sensors (1/4)
- 6. Location sensors (2/4)
- 6. Location sensors (3/4)
- 6. Location sensors (4/4)
- 7. Manual motor interfaces (1/3)
- 7. Manual motor interfaces (2/3)
- 7. Manual motor interfaces (3/3)
- 8. Hardware devices of force feedback interfaces (1/9)
- 8. Hardware devices of force feedback interfaces (2/9)
- 8. Hardware devices of force feedback interfaces (3/9)
- 8. Hardware devices of force feedback interfaces (4/9)
- 8. Hardware devices of force feedback interfaces (5/9)
- 8. Hardware devices of force feedback interfaces (6/9)
- 8. Hardware devices of force feedback interfaces (7/9)
- 8. Hardware devices of force feedback interfaces (8/9)
- 8. Hardware devices of force feedback interfaces (9/9)
- 9. Control of a force feedback interface (1/3)
- 9. Control of a force feedback interface (2/3)
- 9. Control of a force feedback interface (3/3)
- 10. Tactile feedback interfaces (1/4)
- 10. Tactile feedback interfaces (2/4)
- 10. Tactile feedback interfaces (3/4)
- 10. Tactile feedback interfaces (4/4)
- 11. Visual interfaces (1/8)
- 11. Visual interfaces (2/8)
- 11. Visual interfaces (3/8)
- 11. Visual interfaces (4/8)
- 11. Visual interfaces (5/8)
- 11. Visual interfaces (6/8)
- 11. Visual interfaces (7/8)
- 11. Visual interfaces (8/8)
- 12. Interaction techniques for virtual behavioural primitives (1/10)
- 12. Interaction techniques for virtual behavioural primitives (2/10)
- 12. Interaction techniques for virtual behavioural primitives (3/10)
- 12. Interaction techniques for virtual behavioural primitives (4/10)
- 12. Interaction techniques for virtual behavioural primitives (5/10)
- 12. Interaction techniques for virtual behavioural primitives (6/10)
- 12. Interaction techniques for virtual behavioural primitives (7/10)
- 12. Interaction techniques for virtual behavioural primitives (8/10)
- 12. Interaction techniques for virtual behavioural primitives (9/10)
- 12. Interaction techniques for virtual behavioural primitives (10/10)
- 13. Stereoscopic restitution of vision (1/4)
- 13. Stereoscopic restitution of vision (2/4)
- 13. Stereoscopic restitution of vision (3/4)
- 13. Stereoscopic restitution of vision (4/4)
-
SECTION IV: Tools and models for virtual environments
- 14. Geometric models of virtual environments (1/6)
- 14. Geometric models of virtual environments (2/6)
- 14. Geometric models of virtual environments (3/6)
- 14. Geometric models of virtual environments (4/6)
- 14. Geometric models of virtual environments (5/6)
- 14. Geometric models of virtual environments (6/6)
- 15. Models for visual rendering (1/6)
- 15. Models for visual rendering (2/6)
- 15. Models for visual rendering (3/6)
- 15. Models for visual rendering (4/6)
- 15. Models for visual rendering (5/6)
- 15. Models for visual rendering (6/6)
- 16. Models for haptic rendering (1/4)
- 16. Models for haptic rendering (2/4)
- 16. Models for haptic rendering (3/4)
- 16. Models for haptic rendering (4/4)
- 17. Collision detection (1/6)
- 17. Collision detection (2/6)
- 17. Collision detection (3/6)
- 17. Collision detection (4/6)
- 17. Collision detection (5/6)
- 17. Collision detection (6/6)
Product information
- Title: Virtual Reality: Concepts and Technologies
- Author(s):
- Release date: July 2011
- Publisher(s): CRC Press
- ISBN: 9780203802953
You might also like
book
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR
The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented …
video
Virtual Reality
Get started on your VR journey with this detailed overview of the hardware, development processes, and …
audiobook
Virtual Reality
The author of The Internet of Things presents his latest book.
book
Virtual Reality Filmmaking
Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including …