Virtual Reality: Concepts and Technologies

Book description

A unique manual providing current virtual reality oncepts and technologies, including mathematics and modelling techniques, allowing the reader to formalize, conceptualize and construct a virtual reality project from original thought to application.

Table of contents

  1. Front Cover
  2. Table of Contents (1/2)
  3. Table of Contents (2/2)
  4. Preface
  5. About the editors
  6. List of authors
  7. The French Association for Virtual Reality and Mixed Reality
  8. SECTION I: Introduction
    1. 1. Introduction to virtual reality (1/2)
    2. 1. Introduction to virtual reality (2/2)
    3. 2. Theoretical and pragmatic approach to virtual reality (1/8)
    4. 2. Theoretical and pragmatic approach to virtual reality (2/8)
    5. 2. Theoretical and pragmatic approach to virtual reality (3/8)
    6. 2. Theoretical and pragmatic approach to virtual reality (4/8)
    7. 2. Theoretical and pragmatic approach to virtual reality (5/8)
    8. 2. Theoretical and pragmatic approach to virtual reality (6/8)
    9. 2. Theoretical and pragmatic approach to virtual reality (7/8)
    10. 2. Theoretical and pragmatic approach to virtual reality (8/8)
  9. SECTION II: The human being in virtual environments
    1. 3. Human senses (1/7)
    2. 3. Human senses (2/7)
    3. 3. Human senses (3/7)
    4. 3. Human senses (4/7)
    5. 3. Human senses (5/7)
    6. 3. Human senses (6/7)
    7. 3. Human senses (7/7)
    8. 4. Interaction between virtual reality and behavioural sciences (1/3)
    9. 4. Interaction between virtual reality and behavioural sciences (2/3)
    10. 4. Interaction between virtual reality and behavioural sciences (3/3)
    11. 5. Immersion and presence (1/2)
    12. 5. Immersion and presence (2/2)
  10. SECTION III: Behavioural interfaces
    1. 6. Location sensors (1/4)
    2. 6. Location sensors (2/4)
    3. 6. Location sensors (3/4)
    4. 6. Location sensors (4/4)
    5. 7. Manual motor interfaces (1/3)
    6. 7. Manual motor interfaces (2/3)
    7. 7. Manual motor interfaces (3/3)
    8. 8. Hardware devices of force feedback interfaces (1/9)
    9. 8. Hardware devices of force feedback interfaces (2/9)
    10. 8. Hardware devices of force feedback interfaces (3/9)
    11. 8. Hardware devices of force feedback interfaces (4/9)
    12. 8. Hardware devices of force feedback interfaces (5/9)
    13. 8. Hardware devices of force feedback interfaces (6/9)
    14. 8. Hardware devices of force feedback interfaces (7/9)
    15. 8. Hardware devices of force feedback interfaces (8/9)
    16. 8. Hardware devices of force feedback interfaces (9/9)
    17. 9. Control of a force feedback interface (1/3)
    18. 9. Control of a force feedback interface (2/3)
    19. 9. Control of a force feedback interface (3/3)
    20. 10. Tactile feedback interfaces (1/4)
    21. 10. Tactile feedback interfaces (2/4)
    22. 10. Tactile feedback interfaces (3/4)
    23. 10. Tactile feedback interfaces (4/4)
    24. 11. Visual interfaces (1/8)
    25. 11. Visual interfaces (2/8)
    26. 11. Visual interfaces (3/8)
    27. 11. Visual interfaces (4/8)
    28. 11. Visual interfaces (5/8)
    29. 11. Visual interfaces (6/8)
    30. 11. Visual interfaces (7/8)
    31. 11. Visual interfaces (8/8)
    32. 12. Interaction techniques for virtual behavioural primitives (1/10)
    33. 12. Interaction techniques for virtual behavioural primitives (2/10)
    34. 12. Interaction techniques for virtual behavioural primitives (3/10)
    35. 12. Interaction techniques for virtual behavioural primitives (4/10)
    36. 12. Interaction techniques for virtual behavioural primitives (5/10)
    37. 12. Interaction techniques for virtual behavioural primitives (6/10)
    38. 12. Interaction techniques for virtual behavioural primitives (7/10)
    39. 12. Interaction techniques for virtual behavioural primitives (8/10)
    40. 12. Interaction techniques for virtual behavioural primitives (9/10)
    41. 12. Interaction techniques for virtual behavioural primitives (10/10)
    42. 13. Stereoscopic restitution of vision (1/4)
    43. 13. Stereoscopic restitution of vision (2/4)
    44. 13. Stereoscopic restitution of vision (3/4)
    45. 13. Stereoscopic restitution of vision (4/4)
  11. SECTION IV: Tools and models for virtual environments
    1. 14. Geometric models of virtual environments (1/6)
    2. 14. Geometric models of virtual environments (2/6)
    3. 14. Geometric models of virtual environments (3/6)
    4. 14. Geometric models of virtual environments (4/6)
    5. 14. Geometric models of virtual environments (5/6)
    6. 14. Geometric models of virtual environments (6/6)
    7. 15. Models for visual rendering (1/6)
    8. 15. Models for visual rendering (2/6)
    9. 15. Models for visual rendering (3/6)
    10. 15. Models for visual rendering (4/6)
    11. 15. Models for visual rendering (5/6)
    12. 15. Models for visual rendering (6/6)
    13. 16. Models for haptic rendering (1/4)
    14. 16. Models for haptic rendering (2/4)
    15. 16. Models for haptic rendering (3/4)
    16. 16. Models for haptic rendering (4/4)
    17. 17. Collision detection (1/6)
    18. 17. Collision detection (2/6)
    19. 17. Collision detection (3/6)
    20. 17. Collision detection (4/6)
    21. 17. Collision detection (5/6)
    22. 17. Collision detection (6/6)

Product information

  • Title: Virtual Reality: Concepts and Technologies
  • Author(s): Philippe Fuchs, Guillaume Moreau, Pascal Guitton
  • Release date: July 2011
  • Publisher(s): CRC Press
  • ISBN: 9780203802953