© Rakesh Baruah 2020
R. BaruahVirtual Reality with VRTK4 https://doi.org/10.1007/978-1-4842-5488-2_9

9. Movement in VR

Rakesh Baruah1 
(1)
Brookfield, WI, USA
 

We’ve made it. Here begins the final chapter in our journey together. We’ve gone from an introduction of the vertex to the creation of interactive VR scenes with dynamic UI text. What’s taken me four years to understand, you hopefully have grasped within the confines of these pages. There’s still one more feature of VR design that we have not addressed.

In this chapter you will do the following:
  • Learn the principles of movement in VR.

  • Explore how to design VR for user comfort.

  • Create your own VR building and environment.

  • Add the ability to move around a virtual scene while wearing a headset.

  • Write ...

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