Video description
Get started on your VR journey with this detailed overview of the hardware, development processes, and toolsets used to deliver VR experiences for desktop, mobile, and web systems. Taught by the VR industry veteran Tony Parisi, this course will swing open the 3D doors of wonder to any expert developer, entry level developer, or technically savvy artist eager to enter.
- Learn the basics of VR development from a 20 year VR evangelist
- Get a detailed look at the most popular VR hardware systems in use today
- Understand new input devices like haptic systems and 6DOF controllers
- Explore the development processes for desktop, mobile, and web based VR
- See how VR apps for Oculus Rift, Gear VR, and Google Cardboard are created
- Learn about the Web VR API, Three.js, Google VR SDK, and WebGL
- Explore the basics of working with Unity 3D, the dominant VR game engine
- Gain direct experience in developing VR applications for multiple platforms
Tony Parisi, Head of VR and AR at Unity Technologies, is a VR evangelist who's worked actively in the field for over twenty years. He co-created the 3D graphics standards VRML and X3D, and is a major contributor to glTF, the new file format standard for 3D web and mobile apps. Tony's authored multiple O'Reilly Media titles, including Learning Virtual Reality, Programming 3D Applications with HTML5 and WebGL, and WebGL: Up and Running.
Publisher resources
Table of contents
- Introduction
- Virtual Reality Hardware
- Going Native: Developing for Oculus Rift on the Desktop
- Going Mobile: Developing for Gear VR
- WebVR: Browser-Based Virtual Reality in HTML5
- VR Everywhere: Google Cardboard for Low-Cost Mobile Virtual Reality
- Your First VR Application
- Going Native: Developing for Oculus Rift on the Desktop
Product information
- Title: Virtual Reality
- Author(s):
- Release date: March 2017
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781491962206
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