June 2006
Intermediate to advanced
1344 pages
42h 52m
English
Now we begin our introduction to object orientation, a natural way of thinking about the world and writing computer programs. Chapter 1, 3–9 and 11 each end with a brief Software Engineering Case Study section in which we present a carefully paced introduction to object orientation. Our goal here is to help you develop an object-oriented way of thinking and to introduce you to the Unified Modeling Language™ (UML™)—a graphical language that allows people who design object-oriented software systems to use an industry-standard notation to represent them.
In this, the only required section of the case study (because it contains ...
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