14. Windows Forms GUI: A Deeper Look

. . .the wisest prophets make sure of the event first.

—Horace Walpole

Objectives

In this chapter you’ll learn:

• Design principles of graphical user interfaces (GUIs).

• How to process mouse and keyboard events.

• How to create and manipulate Panel, ToolTip, MonthCalendar, DateTimePicker, LinkLabel and CheckedListBox controls.

• To create menus, submenus, menu items and checked menu items.

• To create multiple document interface (MDI) programs.

• To use visual inhertiance.

• To create an animation by generating events with a Timer.

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