Chapter 4. Introduction to Classes and Objects
Nothing can have value without being an object of utility.
Your public servants serve you right.
|--Adlai E. Stevenson|
Knowing how to answer one who speaks, To reply to one who sends a message.
You’ll see something new. Two things. And I call them Thing One and Thing Two.
|--Dr. Theodor Seuss Geisel|
In this chapter you’ll learn:
What classes, objects, member functions and data members are.
How to define classes and use them to create objects.
How to define member functions in a class to implement the class’s behaviors.
How to declare data members in a class to implement the class’s attributes.
How to call a member function of an object to make that member function perform ...