Chapter 4. Introduction to Classes and Objects


Nothing can have value without being an object of utility.

 --Karl Marx

Your public servants serve you right.

 --Adlai E. Stevenson

Knowing how to answer one who speaks, To reply to one who sends a message.


You’ll see something new. Two things. And I call them Thing One and Thing Two.

 --Dr. Theodor Seuss Geisel


In this chapter you’ll learn:

  • What classes, objects, member functions and data members are.

  • How to define classes and use them to create objects.

  • How to define member functions in a class to implement the class’s behaviors.

  • How to declare data members in a class to implement the class’s attributes.

  • How to call a member function of an object to make that member function perform ...

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