7. Working with Symbols

In This Chapter

Using the Library Panel

Converting Graphics to Symbols

Creating Symbols from Scratch

Using Symbol Instances

Modifying Symbol Instances

Editing Master Symbols

Deleting Master Symbols

Converting Symbol Instances to Graphics

Swapping One Symbol Instance for Another

Practice Session

In previous chapters, you learned to create and edit static graphics. Ultimately, you’ll want to animate those graphics, and you’ll probably want to use the same graphic over and over again. You may want an element to appear several times in one movie, or you may want to use the same element in several movies. You can save graphic elements for reuse by storing them in a library; to do that, you first turn the graphics into symbols ...

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