13. Intro to Inverse Kinematics
In This Chapter
Using Armatures to Connect Symbols
Inverse kinematics (IK) is a method of animating objects and shapes that relies on a structure—called an armature. An IK armature works something like a skeleton, with multiple linked segments called bones. Once you set up the structure, you can manipulate it to create various configurations, or poses. Imagine manipulating a human skeleton; if you raise the hand and bring it in toward the torso, the forearm also raises, and the elbow bends. Similarly, if you move one bone in an IK armature, connected bones move in response. Flash interpolates changes between poses ...
Get Visual QuickStart Guide: Flash Professional CS5 for Windows and Macintosh now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.