Chapter 7. Unwrapping C++ Development
In this chapter, we will cover the following topics:
- Using XAML with C++
- Unit testing C++ applications
- Analyzing your C++ code
- Using a custom ruleset
- Edit and Continue C++ style
- Working with DirectX in Visual Studio 2015
- Creating a shader using DGSL
- Creating and displaying a 3D model
- Using the Visual Studio Graphics Diagnostics
Introduction
Before the rise of .NET, Java, and newer languages, C++ occupied a dominant position as the go-to choice for development of Windows applications. As the 21st century progressed, the use and popularity of these other languages grew, while C++ seemed to suffer somewhat without a vocal champion. This led to C++ becoming more of a specialist language to the point where it is now commonly ...
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