Visual Teams: Graphic Tools for Commitment, Innovation, and High Performance

Book description

Graphic tools and visual solutions for team building and development

Visual Teams uses visual tools and methods to help teams—both face-to-face and virtual—reach high performance in today's work environment. As teams become more and more global and distributed, visualization provides an important channel of communication—one that opens up the group's mind to improving work systems and processes by understanding relationships, interconnections, and big picture contexts.

Visual Teams shares best practices and uses visualization as a power tool for process improvement by providing teams with a common language for high performance. The book:

  • Explores how any kind of team can draw on the principles and practices of creative design teams in the software, architectural, engineering, and information design professions

  • Introduces the Drexler/Sibbet Team Performance™ Model and related tools—a system used throughout companies such as Nike, Genentech, Becton Dickinson, Chevron, and others

Visual Teams presents a comprehensive framework, best practices, and unique visual tools for becoming an innovative, high-performance team.

Table of contents

  1. Visual Teams
    1. Copyright
    2. Didication
    3. Contents
    4. Introduction: Imagining Better Results for Teams (1/3)
    5. Introduction: Imagining Better Results for Teams (2/3)
    6. Introduction: Imagining Better Results for Teams (3/3)
    7. Acknowledgments
    8. Chapter I: What Is a Visual Team?: Using Graphics Across the Whole Workflow
      1. 1: Working Like Designers: Why Visual Teams Get Results (1/3)
      2. 1: Working Like Designers: Why Visual Teams Get Results (2/3)
      3. 1: Working Like Designers: Why Visual Teams Get Results (3/3)
      4. 2: Why Be a Visual Team?: The Case for Collaboration (1/3)
      5. 2: Why Be a Visual Team?: The Case for Collaboration (2/3)
      6. 2: Why Be a Visual Team?: The Case for Collaboration (3/3)
      7. 3: A Graphic User Interface for Teams: The Drexler/Sibbet Team Performance Model (1/6)
      8. 3: A Graphic User Interface for Teams: The Drexler/Sibbet Team Performance Model (2/6)
      9. 3: A Graphic User Interface for Teams: The Drexler/Sibbet Team Performance Model (3/6)
      10. 3: A Graphic User Interface for Teams: The Drexler/Sibbet Team Performance Model (4/6)
      11. 3: A Graphic User Interface for Teams: The Drexler/Sibbet Team Performance Model (5/6)
      12. 3: A Graphic User Interface for Teams: The Drexler/Sibbet Team Performance Model (6/6)
    9. Chapter II: Leading Visual Teams: Seeing the BIG Picture
      1. 4: So You’ve Just Been Promoted Understanding Team Leadership (1/4)
      2. 4: So You’ve Just Been Promoted Understanding Team Leadership (2/4)
      3. 4: So You’ve Just Been Promoted Understanding Team Leadership (3/4)
      4. 4: So You’ve Just Been Promoted Understanding Team Leadership (4/4)
      5. 5: Managing Four Flows of Activity: Attention, Energy, Information, & Operations (1/2)
      6. 5: Managing Four Flows of Activity: Attention, Energy, Information, & Operations (2/2)
      7. 6: Supporting Innovation: Providing Visual Tools (1/2)
      8. 6: Supporting Innovation: Providing Visual Tools (2/2)
    10. Chapter III: Visual Team Startup: Creating Trust, Focus, & Commitment
      1. 7: Visualizing Purpose: Orienting to Your Mission (1/3)
      2. 7: Visualizing Purpose: Orienting to Your Mission (2/3)
      3. 7: Visualizing Purpose: Orienting to Your Mission (3/3)
      4. 8: Seeing Yourself As a Team: Developing Trust (1/2)
      5. 8: Seeing Yourself As a Team: Developing Trust (2/2)
      6. 9: Clarifying Goals & Action Plans: Using the Graphic Gameplan (1/3)
      7. 9: Clarifying Goals & Action Plans: Using the Graphic Gameplan (2/3)
      8. 9: Clarifying Goals & Action Plans: Using the Graphic Gameplan (3/3)
      9. 10: Consensus or Command?: Deciding Commitments (1/4)
      10. 10: Consensus or Command?: Deciding Commitments (2/4)
      11. 10: Consensus or Command?: Deciding Commitments (3/4)
      12. 10: Consensus or Command?: Deciding Commitments (4/4)
    11. Chapter IV: Sustaining Results: Innovating for High Performance
      1. 11: Graphics & Project Management: Implementation You Can Literally See (1/2)
      2. 11: Graphics & Project Management: Implementation You Can Literally See (2/2)
      3. 12: Visualizing & Innovating: Understanding High Performance (1/3)
      4. 12: Visualizing & Innovating: Understanding High Performance (2/3)
      5. 12: Visualizing & Innovating: Understanding High Performance (3/3)
      6. 13: Assessments, Dialogues, & Sharing Rallies: The Importance of Learning & Renewal (1/3)
      7. 13: Assessments, Dialogues, & Sharing Rallies: The Importance of Learning & Renewal (2/3)
      8. 13: Assessments, Dialogues, & Sharing Rallies: The Importance of Learning & Renewal (3/3)
    12. Chapter V: Growing a Visual Team Culture: Thinking BIG About Opportunities
      1. 14: Introducing Visual Teams: Communicating Benefits (1/2)
      2. 14: Introducing Visual Teams: Communicating Benefits (2/2)
      3. 15: Developing Visual Team Skills: Learning Tips & Tools (1/2)
      4. 15: Developing Visual Team Skills: Learning Tips & Tools (2/2)
      5. 16: Shared Visual Language: Toward an Operating System for Visual Teams (1/4)
      6. 16: Shared Visual Language: Toward an Operating System for Visual Teams (2/4)
      7. 16: Shared Visual Language: Toward an Operating System for Visual Teams (3/4)
      8. 16: Shared Visual Language: Toward an Operating System for Visual Teams (4/4)
    13. Chapter VI: New Technology Tools: A Revolution in Visual Collaboration
      1. 17: Visual Tools Come of Age: Experiencing High Performance at the Institute for the Future (1/2)
      2. 17: Visual Tools Come of Age: Experiencing High Performance at the Institute for the Future (2/2)
      3. 18: Graphics for Distributed Teams: Web & Teleconferences (1/2)
      4. 18: Graphics for Distributed Teams: Web & Teleconferences (2/2)
      5. 19: Team Rooms & the Net: Physical Places or Virtual Spaces? (1/2)
      6. 19: Team Rooms & the Net: Physical Places or Virtual Spaces? (2/2)
      7. 20: Mobile Technology: Reshaping Tomorrow’s Teams (1/3)
      8. 20: Mobile Technology: Reshaping Tomorrow’s Teams (2/3)
      9. 20: Mobile Technology: Reshaping Tomorrow’s Teams (3/3)
    14. Chapter VII: Links, Tools, & Other Resources: Bibliography & Appendix
      1. 21: Websites & Bibliography
    15. Bibliography
    16. Appendix
    17. Index (1/2)
    18. Index (2/2)

Product information

  • Title: Visual Teams: Graphic Tools for Commitment, Innovation, and High Performance
  • Author(s): David Sibbet
  • Release date: October 2011
  • Publisher(s): Wiley
  • ISBN: 9781118077436