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Volume 6A: Motif Programming Manual
book

Volume 6A: Motif Programming Manual

by David Brennan, Dan Heller, Paula Ferguson
September 1993
Intermediate to advanced
1014 pages
28h 26m
English
O'Reilly Media, Inc.
Content preview from Volume 6A: Motif Programming Manual
1.3 How This Book Is Organized
While this book attempts to serve the widest possible audience, that does not imply that the material is so simple that
it is only useful to novice programmers. In fact, this book can be considered an advanced programmer's handbook,
since in many places, it assumes a fairly sophisticated knowledge of many features of the X Window System.
Each chapter is organized so that it gets more demanding as you read through it. Each chapter begins with a short
introduction to the particular Motif element that is the subject of the chapter. The basic mechanics involved in creating
and manipulating the object are addressed next, followed by the resources and other configurable aspects of the object.
If there is any advanced material about the object, it is presented at the end of the chapter. Many chapters also include
exercises that suggest how the material can be adapted for uses not discussed explicitly in the text.
While the chapters may be read sequentially, it is certainly not required or expected that you do so. As you will soon
discover, there are many circular dependencies that justify skipping around between chapters. Since there is no
organization that would eliminate this problem, the material is not organized so that you "learn as you go." Instead, we
organized the material in a top−down manner, starting with several chapters that provide an introduction to the Motif
look and feel, followed by chapters organized on a widget−by−widget basis. The higher−level ...
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Publisher Resources

ISBN: 9780596000431