Output of getusers.c
The components in the program do not have any functionality; the program is used solely to demonstrate how panels
of arbitrary widgets can be displayed in a ScrolledWindow. The widget hierarchy is irrelevant to the operation of the
ScrolledWindow. In this particular case, the ScrolledWindow is a child of the top−level shell. We could have used a
MainWindow widget in place of a ScrolledWindow; these two components are interchangeable because the
MainWindow is subclassed from the ScrolledWindow. See Chapter 4, The Main Window, for more details on how
the MainWindow widget fits into the design of an application.
We used arbitrary values for the width and height of the ScrolledWindow; they were chosen because they seemed to
work best. If you are using a ScrolledWindow with a number of other widgets in an interface, you do not need to
specify an initial size for the ScrolledWindow. Since the ScrolledWindow is extremely flexible, you can allow its
parent or its siblings to control its size. ScrolledWindows work well with PanedWindows because they can be
adjusted easily. However, the ScrolledWindow does not have a sensible default size, so you should provide an initial
geometry if the ScrolledWindow is going to control its own size. In this case, the size that you choose for the widget
should be based on the aesthetics of the data that is being displayed.
In the example, the child of the ScrolledWindow is the main_rc widget, which is a RowColumn that contains all of
the children that represent the password file information. After getusers() is called, the program loops through
each item in the array of UserInfo structures and creates a Form widget that contains a ToggleButton, two Labels,
and a Text widget. All of the Forms are stacked vertically on top of one another in the RowColumn. Once complete,
the user can scroll around and access any of the elements without the application having to support any of the
scrolling mechanisms because they are completely automated by the toolkit. In most cases, an application does not
need to do anything other than what we described in this section to take advantage of automatic scrolling.
10.3 Working Directly With ScrollBars
The ScrollBar is the backbone of the ScrolledWindow. Although the ScrollBar is a stand-alone widget that can be
created and manipulated without being the child of a ScrolledWindow, we are not going to discuss this usage because
10 ScrolledWindows and ScrollBars10.3 Working Directly With ScrollBars
260
it is not consistent with the Motif Style Guide. The kinds of things that you can do with a ScrollBar individually are no
more interesting than the sorts of things that you can do with them as children of ScrolledWindows, anyway. We are
going to discuss how to control a ScrollBar directly from an application in the context of a ScrolledWindow widget.
This information is useful if you want to monitor scrolling, if you want to fine−tune the way that automatic scrolling is
handled, or if you want to implement application−defined scrolling.
Before we begin, it is important to understand that the ScrollBar does not handle scrolling itself. The widget merely
reports scrolling actions through its callback routines. It is up to the internals of an application or a widget to install
callback procedures on the ScrollBar that adjust the work window appropriately. The ScrollBar manages its own
display in accordance with scrolling actions, so you do not need to update the ScrollBar's display unless the
underlying data of the object being scrolled changes. To change the display, you can set resources that are associated
with the different elements of the ScrollBar. the figure illustrates the design of a ScrollBar and identifies its elements.
This figure represents a vertical ScrollBar; a ScrollBar can also be oriented horizontally.
Elements of a ScrollBar
The appearance and behavior of a ScrollBar is directly related to the object that it scrolls. The relationship between the
ScrollBar and the object it scrolls is proportional, so that the size of the slider in the ScrollBar represents how much of
the object that is being scrolled is visible in the clip window. The size of the object being scrolled is broken down into
equally sized units; the size of the units is called the unit length. When the user clicks on one of the incremental
arrows (also called directional arrows), the ScrollBar scrolls in the direction indicated by the arrow in unit increments.
It is important to realize that the unit length is stored and interpreted internally by the object being scrolled; it is of no
interest to the ScrollBar itself, since it does not affect the display of the ScrollBar. While this value is not set on the
ScrollBar itself, it plays a key role in understanding how ScrollBars work.
All of the other resource values for the ScrollBar are measured in terms of the unit length. A Text widget might set its
unit length for the vertical ScrollBar to the height of the tallest character in the widget's font set, plus some margin for
whitespace on the top and bottom of the character. As a result, vertical scrolling adjusts the window so that the text is
always displayed without lines being partially obscured. However, it is the Text widget's responsibility to know the
unit length value. The unit length for the horizontal ScrollBar unit length might be the average width of the characters
in the font that is being used.
The value of a ScrollBar is the offset, measured in unit lengths, of the data in the clip window from the object's origin.
For example, if the top of the clip window displays the fourth line of text in a Text widget, the ScrollBar is said to
have a value of 3, since it is offset from 0. Clicking and dragging the slider directly changes the ScrollBar's value to
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