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Volume 6A: Motif Programming Manual
book

Volume 6A: Motif Programming Manual

by David Brennan, Dan Heller, Paula Ferguson
September 1993
Intermediate to advanced
1014 pages
28h 26m
English
O'Reilly Media, Inc.
Content preview from Volume 6A: Motif Programming Manual
exclusively by technical people who understand the environment and know how to work within it. But it is now time
to consider users who know absolutely nothing about computers and who don't want to−−they are only using your
software because they have to.
2.3 What Is Motif?
So, back to Motif. What is it and how can it help you solve your user−interface design goals? To start, Motif is a set of
guidelines that specifies how a user interface for graphical computers should look and feel. This term describes how
an application appears on the screen (the look) and how the user interacts with it (the feel).
the figure shows a Motif application.
A Motif application
The user interacts with the application by typing at the keyboard, and by clicking, selecting, and dragging various
graphic elements of the application with the mouse. For example, any application window can be moved on the screen
by moving the pointer to the top of the window's frame (the title bar), pressing and holding down a button on the
mouse, and dragging the window to a new location. The window can be made larger or smaller by pressing a mouse
button on any of the resize corners and dragging.
Most applications sport buttons that can be clicked with the mouse to initiate application actions. Motif uses clever
highlighting and shadowing to make buttons, and other components, look three−dimensional. When a button is
clicked on, it actually ...
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Publisher Resources

ISBN: 9780596000431