Figure 2-10. A control area in a command window
Figure 2-11 shows an example of a pop-up menu on the left; on the right, a pullright submenu
is displayed.
Pushpins can be used in some menus, allowing them to be pinned so that the menu remains
on the screen for repeated use.
Figure 2-11. Example of a pop-up menu with a pullright submenu
32 XView Programming Manual Scrollbars
Scrollbars implement the OPEN LOOK metaphor of an elevator on a cable. These components
are shown in Figure 2-12.
Figure 2-12. Vertical scrollbar components
A scrollbar is an object that can exist independently or attach itself to various types of
subwindows. The scrollbar is subclassed from the WINDOW class since it is a visual object.
However, because its functionality is very tightly bound to other objects, the scrollbar is
sometimes considered to be a property of those objects.
OPENWIN subclasses (canvas and
text-based packages) require scrollbars to provide splittable views, and scrollbars can be
created automatically by such objects. Typically, it is your responsibility to pass a hint to the
object that it should create the scrollbar using the appropriate attribute-value pair. Neverthe-
less, scrollbars can be manually attached or detached to OPENWIN objects, or they can be
created independently of these objects for other purposes entirely.
The SCROLLBAR package manages only the scrollbar window. It does not control the window
to which it is attached. When a scrolling action results from the user clicking on a portion of
the scrollbar, the window to which the scrollbar is attached must modify its data (a view in
most cases). It is not the scrollbar’s responsibility to notify the window it is attached to. The
scrollbar informs the object interested in its scrolling by use of callback routines that the
owner of the scrollbar must install.
Scrollbars can be oriented vertically or horizontally, but some packages might not allow a
particular scrollbar orientation. Text subwindows, for example, contain vertical scrollbars by
default but do not permit horizontal scrollbars.
XView Programmer’s
The XView Programmer’s Model 33 Icons
An icon is a small image representing the application when the application’s frame is in a
closed, or iconified, state. The ICON package is very small. It is subclassed from the WINDOW
package because it is a window that displays graphics and accepts input. The only attributes
that you can set in the ICON package specify the image to display in the window and the
geometry of the image. Other important attributes that an icon can have (such as width,
height, label, and font) are attributes of the generic class.
2.4.5 Nonvisual Objects
There are several nonvisual objects that cannot be represented on the screen but are sub-
classed from the Generic Object:
CMS Colormap segments (cms) are objects that are associated with windows
which provide their color specifications. Cms objects may be shared by
multiple windows.
DROP_SITE_ITEM The drop site item is a rectangle that is an area used for dragging an
object and dropping data associated with the object onto the drop site’s
FONT The font package allows the programmer to request fonts of varying
attributes such as font family and style. Fonts can be accessed by name,
size or scaling.
SCREEN This object describes the visual and other characteristics of the physical
screen. This object is separate from the Xlib SCREEN object.
SELECTION This package allows clients to transfer data between applications.
SERVER This package interacts with the X server. The window-server is the pro-
gram that does the drawing to the screen and receives the user’s input.
The server also maintains font information and user-configurable
resources, which can be set for specific applications.
These objects are closely tied with the X Window System, and they are manipulated by mak-
ing requests to set or get attributes from X.
34 XView Programming Manual
2.5 The Notifier Model
XView is a notification-based system. The Notifier acts as the controlling entity within a
user process, reading input from the operating system and formatting it into higher-level
events, which it distributes to the different XView objects.*
2.5.1 Callback Style of Programming
In the conventional style of interactive programming, the main control loop resides in the
application. An editor, for example, will read a character, take some action based on the
character, then read the next character, and so on. When a character is received that repre-
sents the user’s request to quit, the program exits. Figure 2-13 illustrates this conventional
process input
quit request?
read input
Figure 2-13. Flow of control in a conventional program
Notification-based systems invert this straight line control structure. The main control loop
resides in the Notifier, not the application. The Notifier reads events and notifies, or calls out
to, various procedures which the application has previously registered with the Notifier.
These procedures are called notify procs or callback procs. This control structure is shown in
Figure 2-14.
*XView events are in a form that you can easily use: an ASCII key has been pressed, a mouse button has been pressed
or released, the mouse has moved, the mouse has entered or exited a window, etc. Events are described in detail in
Chapter 6, Handling Input.
XView Programmer’s
The XView Programmer’s Model 35
process event
call appropriate
callback procedure
did callback
procedure request
return to application
callback procs
with Notifier
call Notifier
Application Code
read input
Figure 2-14. Flow of control in a Notifier-based program
2.5.2 Why a Notification-based System?
If you are not used to it, this callback style of programming takes some getting used to. Its
big advantage is that it takes over the burden of managing a complex, event-driven environ-
ment. In XView, an application typically has many objects. In the absence of a centralized
Notifier, each application must be responsible for detecting and dispatching events to all the
objects in the process. With a centralized Notifier, each component of an application
receives only the events the user has directed towards it.
36 XView Programming Manual

Get Volume 7A: XView Programming Manual now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.