November 2012
Intermediate to advanced
336 pages
8h 13m
English

It is almost impossible to avoid functions or filters if you create any of your own materials. Up until now, you may have stuck to only loading functions, but sometimes found yourself a little frustrated because you couldn't get quite the mix of colors or transparency that you wanted. Though they may be daunting, these tools offer you the power to create an infinite variety of materials. In this chapter, you'll learn exactly how they interact and work to generate the colors and textures that make up your scene.
You'll see filters both inside and outside of the Function Editor. Filters take one value ...