2 Getting Started with Vulkan

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In this chapter, we will learn how to do the first steps with Vulkan so that we can deal with swapchains, shaders, and pipelines. The recipes of this chapter will help you to get your first triangle on screen using Vulkan. The underlying Vulkan implementation is based on an open-source library, LightweightVK (https://github.com/corporateshark/lightweightvk), which we are going to explore in this chapter.

In the chapter, we will cover the following recipes:

  • Initializing a Vulkan instance and graphical device
  • Initializing a Vulkan swapchain
  • Setting ...

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