4 Adding User Interaction and Productivity Tools
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In this chapter, we will learn how to implement basic helpers to drastically simplify the debugging of graphical applications. The demos are implemented in Vulkan using all the material from the previous three chapters. In Chapter 3, Working with Vulkan Objects, we demonstrated how to wrap various instances of raw Vulkan code to create and maintain basic Vulkan state and objects. In this chapter, we will show how to start implementing Vulkan rendering code in a way that is easily extensible and adaptable for different applications. ...
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