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Vulkan™ Programming Guide
book

Vulkan™ Programming Guide

by Graham Sellers
October 2016
Intermediate to advanced
496 pages
14h 14m
English
Addison-Wesley Professional
Content preview from Vulkan™ Programming Guide

Chapter 3. Queues and Commands

What You’ll Learn in This Chapter

• What a queue is and how to use it

• How to create commands and send them to Vulkan

• How to ensure that a device has finished processing your work

Vulkan devices expose multiple queues that perform work. In this chapter, we discuss the various queue types and explain how to submit work to them in the form of command buffers. We also show how to instruct a queue to complete all of the work you’ve sent it.

Device Queues

Each device in Vulkan has one or more queues. The queue is the part of the device that actually performs work. It can be thought of as a subdevice that exposes a subset of the device’s functionality. In some implementations, each queue may even be a physically ...

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Publisher Resources

ISBN: 9780134464701Purchase book