Chapter 7. Graphics Pipelines
What You’ll Learn in This Chapter
• What the Vulkan graphics pipeline looks like
• How to create a graphics pipeline object
• How to draw graphical primitives with Vulkan
Perhaps the most common use of Vulkan is as a graphics API. Graphics are a fundamental part of Vulkan and drive the core of almost any visual application. Graphics processing in Vulkan can be seen as a pipeline that takes graphics commands through the many stages required to produce a picture on a display. This chapter covers the basics of graphics pipelines in Vulkan and introduces our first graphics example.
The Logical Graphics Pipeline
The graphics pipeline in Vulkan can be seen as a production line, where commands enter the front of the ...
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