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Vulkan™ Programming Guide
book

Vulkan™ Programming Guide

by Graham Sellers
October 2016
Intermediate to advanced
496 pages
14h 14m
English
Addison-Wesley Professional
Content preview from Vulkan™ Programming Guide

Chapter 12. Getting Data Back

What You’ll Learn in This Chapter

• Gather information about the execution of your application on the device

• Time operations performed by the device

• Read data produced by the device on the host

For the most part, graphics and compute operations supported by Vulkan are “fire and forget,” in that you build a command buffer and submit it, and eventually, data is displayed to the user. Your application has very little feedback or input from Vulkan. However, there are reasons to want to retrieve data from Vulkan. This chapter covers topics related to reading data and information back from Vulkan. This data includes statistics about the operations your application performs, timing information, and reading data produced ...

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Publisher Resources

ISBN: 9780134464701Purchase book