Chapter 3. The Wireless Markup Language (WML)

In the last chapter, you looked at the tools needed to create WAP applications. In this chapter, you’ll use these tools to begin developing WAP applications. In the process, you’ll become familiar with the Wireless Markup Language (WML), which is the language you’ll use in all your WAP development efforts.

If you’re familiar with other markup languages, you’ll find WML incorporates many of the features of these other languages. However, if you’re new to markup languages, working through the next couple of chapters will get you up to speed quickly.

By the end of this chapter, you’ll be familiar with the following:

  • Where WML came from, what it’s about, and how you’ll use it within your WAP applications ...

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