Rendering geometry in WebGL
The following are the steps that we will follow in this section to render an object in WebGL:
- Second, we will create the respective WebGL buffers.
- Third, we will point a vertex shader attribute to the VBO that we created in the previous step to store vertex coordinates.
- Finally, we will use the IBO to perform the rendering.
As you can see from the previous screenshot, we have placed the coordinates ...