As we move from chapter to chapter and study different WebGL concepts, we should also update our architecture to reflect what we have learned. In this occasion as we are handling a lot of uniforms, we will add support for multiple lights and will improve the way we pass uniforms to the program.
The following diagram shows the changes and additions that we have implemented in the architecture of our exercises. We have updated
Program.js to simplify how we handle uniforms and we have included a new file:
Ligths.js. Also, we have modified the
configure function to use the changes implemented in the
Program object. We will discuss these improvements next.