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WebGL Beginner's Guide by Brandon Jones, Diego Cantor

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Architectural updates

As we move from chapter to chapter and study different WebGL concepts, we should also update our architecture to reflect what we have learned. In this occasion as we are handling a lot of uniforms, we will add support for multiple lights and will improve the way we pass uniforms to the program.

Adding support for light objects

The following diagram shows the changes and additions that we have implemented in the architecture of our exercises. We have updated Program.js to simplify how we handle uniforms and we have included a new file: Ligths.js. Also, we have modified the configure function to use the changes implemented in the Program object. We will discuss these improvements next.

We have created a new JavaScript module ...

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