In this chapter, we have seen how to use colors on objects, lights, and on the scene in general. Specifically, we have learned that an object can be colored per vertex, per fragment, or it can have a constant color.
The alpha value does not necessarily make an object translucent. Interpolative blending is necessary to create translucent objects. Also, the objects need to be rendered back-to-front.
Additionally, face culling can help to produce better results when there ...