O'Reilly logo

WebGL Beginner's Guide by Brandon Jones, Diego Cantor

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

In this chapter, we have reviewed the concepts and the code developed throughout the book. We have also built a simple application that shows how all the elements fit together.

We have learned that designing complex models requires specialized tools such as Blender. We also saw that most of the current 3D graphics formats require the definition of vertices, indices, normals, and texture coordinates. We studied how to obtain these elements from a Blender model and parse them into JSON files that we can load into a WebGL scene.

In the next and final chapter, we will give you a sneak peak of some of the advanced techniques that are used regularly in 3D computer graphic systems including games, simulations, and other 3D applications in general. ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required