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WebGL Beginner's Guide
book

WebGL Beginner's Guide

by Diego Cantor, Brandon Jones
June 2012
Beginner content levelBeginner
376 pages
8h 32m
English
Packt Publishing
Content preview from WebGL Beginner's Guide

Chapter 10. Advanced Techniques

At this point, you have all the information you need to create rich 3D applications with WebGL. However, we've only just scratched the surface of what's possible with the API! Creative use of shaders, textures, and vertex attributes can yield fantastic results. The possibilities are, literally, limitless! In this final chapter, we'll provide a few glimpses into some advanced WebGL techniques, and hopefully leave you eager to explore more on your own.

In this chapter, we'll learn the following topics:

  • Post-process effects
  • Point sprites
  • Normal mapping
  • Ray tracing in fragment shaders

Post-processing

Post-processing effects are the effects that are created by re-rendering the image of the scene with a shader that alters ...

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Publisher Resources

ISBN: 9781849691727Other