Time for action — examining the ray traced scene

  1. Open the file ch10_Raytracing.html in an HTML5 browser. You should see a scene with a simple lit, bobbing sphere like the one shown in the following screenshot:
    Time for action — examining the ray traced scene
  2. First, in order to give us a way of triggering the shader, we need to draw a full screen quad. Luckily for us, we already have a class that helps us do exactly that from the post-processing example earlier in this chapter! Since we don't have a scene to process, we're able to cut a large part of the rendering code out, and the entirety of our JavaScript drawing code becomes:
    function render(){ gl.viewport(0, 0, c_width, c_height); gl.clear(gl.COLOR_BUFFER_BIT ...

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