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WebGL Beginner's Guide by Brandon Jones, Diego Cantor

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What you need for this book

  • You need a browser that implements WebGL. WebGL is supported by all major browser vendors with the exception of Microsoft Internet Explorer. An updated list of WebGL-enabled browsers can be found here:

    http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation

  • A source code editor that recognizes and highlights JavaScript syntax.
  • You may need a web server such as Apache or Lighttpd to load remote geometry if you want to do so (as shown in Chapter 2, Rendering Geometry). This is optional.

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