Chapter 1. Building Great Web3D

 

"If I have seen further it is by standing on the shoulders of giants."

 
 --Sir Isaac Newton

Not long after the introduction of HTML, 3D for the web was launched. Web3D was a natural extension of existing technologies. Already, the first 3D games such as Doom were being launched and computer-generated imagery was being used for special effects in movies. Microsoft's DirectX game interface (originally known as Game Developers Kit) was launched and a number of 3D modeling programs such as Caligari trueSpace, 3D Studio, and Wavefront were made available to artists. In addition, programming languages such as Java and JavaScript enable web programming and Internet applications. Existing tools were also being migrated to ...

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