CHAPTER 2

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Getting Started with MonoGame

For the next few chapters, we will look at MonoGame, discover what it is and where it came from, explore its environment, and learn all we need to know to use it for displaying graphics, reading user input, and playing music and sound effects.

In this chapter, we will focus on some of the fundamental mechanics of MonoGame and drawing graphics in 2-D. These are important even if you wish to focus on 3-D games because the underlying program structure is identical. Even in 3-D applications, you are likely to want to use some 2-D graphics as well to present status information or text to the user, so it is important ...

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