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Windows 8 and Windows Phone 8 Game Development
book

Windows 8 and Windows Phone 8 Game Development

by Adam Dawes
June 2013
Intermediate to advanced
512 pages
18h 20m
English
Apress
Content preview from Windows 8 and Windows Phone 8 Game Development

CHAPTER 6

image

Drawing with Vertices and Matrices

For the next few chapters, we will begin to move away from the two-dimensional graphics that we have been using so far and enter the brave new world of the third dimension. Before we get too far, however, there are some new concepts and approaches that you need to become familiar with.

A New Approach to Drawing

Three-dimensional rendering introduces a variety of new challenges: 3-D graphics are rendered as models rather than as simple bitmaps—our brains need to shift into a different gear to keep track of movement in and out of the screen, and we have an entirely different way of telling MonoGame where ...

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Publisher Resources

ISBN: 9781430258360Purchase book