Further 3-D Features and Techniques
In this chapter, you will extend your knowledge of MonoGame and take the features and capabilities of your code up to the next level. When you finish working through this chapter, you will be able to import 3-D models from an external modeling application. You will also be able to use a number of additional MonoGame features to add life to your games.
In Chapter 7, we used two different methods for defining 3-D objects in our projects. The first method required us to manually define a big array of vertex coordinates. This might be workable for simple objects such as cubes (though ...