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Windows 8 and Windows Phone 8 Game Development
book

Windows 8 and Windows Phone 8 Game Development

by Adam Dawes
June 2013
Intermediate to advanced
512 pages
18h 20m
English
Apress
Content preview from Windows 8 and Windows Phone 8 Game Development

CHAPTER 11

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Getting Started with XAML

For the next few chapters, we will head in a different direction as we explore the options for using the main user interface environment provided to Windows 8 and Windows Phone apps: XAML. Short for “eXtensible Application Markup Language” and generally pronounced as “zammal,” XAML provides an optional mechanism for easily adding powerful and flexible user interface constructs to your games.

So, why would you want to use XAML when you could create your own user interface using MonoGame? It’s a good question, and in some cases it will be advantageous to use MonoGame and to ignore XAML. Reasons for this may ...

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ISBN: 9781430258360Purchase book