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Windows Graphics Programming Win32 GDI and DirectDraw®
book

Windows Graphics Programming Win32 GDI and DirectDraw®

by Feng Yuan
December 2000
Intermediate to advanced
1280 pages
28h 56m
English
Pearson
Content preview from Windows Graphics Programming Win32 GDI and DirectDraw®

Chapter 5. Graphics Device Abstraction

The main Windows graphics programming API is GDI, which stands for Graphics Device Interface. DirectDraw is Microsoft's new two-dimensional game-oriented programming API, while Direct3D is for games and applications that need three-dimensional display. These graphics APIs are device-independent programming interfaces, which allow applications written in them to run on different graphics devices.

To make a graphics API device independent, it needs a good graphics device abstraction which can represent a variety of graphics devices, hide their differences, yet not sacrifice performance.

This chapter will examine GDI's main mechanism of graphics device abstraction: device context. We will look at features provided ...

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Publisher Resources

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