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Windows Graphics Programming Win32 GDI and DirectDraw®
book

Windows Graphics Programming Win32 GDI and DirectDraw®

by Feng Yuan
December 2000
Intermediate to advanced content levelIntermediate to advanced
1280 pages
28h 56m
English
Pearson
Content preview from Windows Graphics Programming Win32 GDI and DirectDraw®

Chapter 15. Text

Fonts, as we discussed in the last chapter, serve as a basic building block for text drawing, which is the topic of this chapter. In this chapter, we are going to discuss logical fonts, text drawing functions, simple text formatting, high-quality and high-precision text formatting, and text drawing effects.

LOGICAL FONTS

Chapter 14 covers substantial details about the three major font technologies used in Windows programming—that is, bitmap fonts, vector fonts, and TrueType/OpenType fonts. Even with in-depth knowledge of physical fonts, working directly with them is hard, time consuming, and not a good way to spend an application programmer's time.

To make text drawing easier for Windows applications, physical fonts are not handled ...

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Publisher Resources

ISBN: 0130869856Purchase book