Chapter 13. Gaming with Silverlight
Now that we know our way around Silverlight, it's time to start using it to create some games. In this chapter, we will look at the options for gaming and will develop some of the environment that we need for games.
Topics that we will cover include creating and using a simple sprite implementation, game timing, automating simple animation, performance considerations, and user interaction. At the end of the chapter, we will put together a simple game example using all the features that we have discussed along the way.
Let's begin by exploring how to simplify the task of using sprites within our games.
We saw all the way back at the beginning of the book how effective sprites are as a concept for ...