Chapter 14. Enhancing Your Silverlight Games
With some experience and practice with getting games written in Silverlight, there will be various features that you might want to add to provide additional functionality and polish. We will examine some of these features in this chapter.
The areas covered will include setting up a game navigation structure, music and sound effects, creating high score tables, saving and retrieving game settings, and handling tombstoning in Silverlight. Some of these features are very similar to features that we have already explored in the context of XNA, so there shouldn't be too much here that is new or unfamiliar.
In a finished game you will almost certainly need to have multiple Silverlight pages in ...