Using custom effects with pixel shaders

WPF 4 includes two special effect classes, BlurEffect and DropShadowEffect. These are built internally using pixel shaders, which are little programs that run on the graphics processing unit (GPU) as one of the final parts of rendering. These shaders originate from DirectX (WPF's lowest level rendering engine), so other effects can be used with the proper setup. Let's take a look at using a custom pixel shader to get special effects, otherwise very difficult or slow to achieve.

Getting ready

To compile shader files, you'll need the DirectX SDK, which can be downloaded from the DirectX portal at http://msdn.microsoft.com/en-US/directx. Click on Get the latest DirectX SDK, download the installer, and install ...

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