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Winning Design!: LEGO MINDSTORMS NXT Design Patterns for Fun and Competition by James J. Trobaugh

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Chapter 8. Passive Attachments

Now that you have learned about how to make the robot navigate the game field, the next trick is to have the robot actually do something when it gets to its desired location. We will do this with particular attachments that will be mounted to the robot chassis and designed to help the robot carry out particular missions. A winning robot only navigates the game field effectively but it must be able to complete the game missions.

The design of attachments is twofold. First, a design needs to be such that it can actually do the desired task without error, and second, an attachment needs to be versatile enough that it can be either reused for multiple missions or designed in such a way that attaching and removing it from ...

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