Skip to Main Content
Winning Design!: LEGO MINDSTORMS NXT Design Patterns for Fun and Competition
book

Winning Design!: LEGO MINDSTORMS NXT Design Patterns for Fun and Competition

by James J. Trobaugh
December 2010
Intermediate to advanced content levelIntermediate to advanced
309 pages
6h 36m
English
Apress
Content preview from Winning Design!: LEGO MINDSTORMS NXT Design Patterns for Fun and Competition

Chapter 12. Program Management

Now, your winning robot is built, and you've started writing the programs to run it. How do you keep your NXT programs under control? When working as a team, everyone has their ideas of where the programs should be saved or how they should be named. What about when one team member needs to change another team member's code? How do you do keep track of who is making changes, and what if some code gets deleted that you later realize you needed to keep?

Also what about software upgrades and firmware upgrades? The NXT-G program is updated every so often, and it's important that your team work with the latest version. This is true for the firmware that your NXT brick runs as well. Keeping your robot's firmware updated ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Winning Design!: LEGO MINDSTORMS EV3 Design Patterns for Fun and Competition, Second Edition

Winning Design!: LEGO MINDSTORMS EV3 Design Patterns for Fun and Competition, Second Edition

James Jeffrey Trobaugh
The LEGO MINDSTORMS NXT Idea Book

The LEGO MINDSTORMS NXT Idea Book

Martijn Boogaarts, Jonathan Daudelin, Brian L. Davis, James Floyd Kelly, Lou Morris, Fay Rhodes, Rick Rhodes, Matthias Paul Scholz, Christopher R. Smith, Rob Torok

Publisher Resources

ISBN: 9781430229643Purchase book