Appendix O. Triggers and Animation
This appendix summarizes triggers and animations. For more detailed information, see Chapter 14.
EventTriggers
You can place EventTriggers
inside a control's Triggers section to take action when an event occurs. Inside the EventTrigger
, you can place actions that should occur when the event takes place.
The most useful of these actions include:
PauseStoryboard
— Pauses a Storyboard.ResumeStoryboard
— Resumes a paused Storyboard.SeekStoryboard
— Moves the Storyboard to a specific position in its timeline.StopStoryboard
— Stops a Storyboard. This resets properties to their original values.RemoveStoryboard
— Stops a Storyboard and frees its resources.
The following code gives a Button
an EventTrigger
. When the Button
raises its Click
event, the EventTrigger
starts a Storyboard that changes the Button
's Canvas.Left
property to 300 over a period of 0.5 seconds. The animation's AutoReverse
property is True
, so after the animation completes, it changes the Canvas.Left
property back to its original value.
<Button Name="btnClickMe" Canvas.Left="10" Canvas.Top="10" Content="Click Me"> <Button.Triggers>
<EventTrigger RoutedEvent="Button.Click"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard> <DoubleAnimation Duration="0:0:0.5" To="300" Storyboard.TargetProperty="(Canvas.Left)" AutoReverse="True"/> ...
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